R3 for Masters

For Masters :)

*Make sure to get rid of Birds at this point, to free up some rating points. You won't be needing them for R3 and R4.

Ruins3 :

  • monster-carriers, birds, archers, healers, mercenaries, mages inside
  • 63-69K resources
  • tough terrain: mountains, forest
  • easy terrain: native, desert

Example of weak and medium R3:

 



lvl 3 Troops :

(244 - 283 KK rating points, 67 -106 KK left for building/upgrades)

  • 2000 carriers
  • 1000 warriors
  • 300 archers
  • 360 healers (290 for light elves)

*If you've been focusing on science, consider upgrading carriers to lvl 4 (don't forget to kill 8-10 healers - to maintain the same rating). It'll be much easier to do stronger ruins this way, because lvl 4 carriers will be able to absorb 10K more damage, keeping main units safer.

lvl 4 Troops :

(237 - 256 KK rating points, 94 - 113 KK left for building/upgrades)

  • 2000 carriers
  • 900 warriors
  • 300 archers
  • 250 healers (220 for light elves)

Remember, you can start hitting weak R3 (under 700 mercenaries inside) with way smaller amount of troops, just stay away from mountain and forest terrain till you train more.
You can also reduce amount of troops as your hero gets stronger/gets useful arts.


Example of tough/overgrown R3:



Use calculator to figure troops amounts! 
Keep in mind Master rating limit is 350 KK.
Paladin's 'Protection' skill would be very helpful here, as well as 'Enemy Weakness and Monster Suppression' spells. Or Builder's 'Portable Fortification' skill.